|

WoW Twink Items
Warcraft Twink Engineering 20-29
II. Engineering:
Most engineering items are very helpful in PvP and have various uses such as stopping an opponent or speeding your run speed up. Great overall and is a need be for any serious twink.
---Ratings---
Waste: *
So so: **
Decent: ***
Great: ****
Must Have: *****
---Engineering---
Gnomish Net-o-Matic Projector (Requires 210 Engineering)
-The projector has fairly large range and has about a 50% chance to net them, 25% chance to make you fly to the target and net you both, and a 25% chance to net the user. It has a 10 minute cooldown time which isn't bad for something that usually lasts for 30 seconds. Reusable.
Use: Captures the target in a net for 10 sec. The net has a lot of hooks however and sometimes gets caught in the user's clothing when fired......
Rating: *****
Ornate Spyglass (No Requirements)
-Very cheap to make, and has no engineering requirements. It could be used for something such as finding a flag. Reusable.
Use: Allows you to look far into the distance.
Rating: ***
Explosive Sheep (Requires 150 Engineering)
-A fun item to play with. The damage is not all that impressive. It requires a lot of raw mats, mostly wool. It has two main uses, a) to eat a hunter's trap, and b) to find rogues.
Use: Summons an Explosive Sheep which will charge at a nearby enemy and explode for 135 to 165 damage. Lasts for 3 min or until it explodes.
Rating: **
Discombobulator Ray (No Requirements)
-A great overall item as it is very useful and fun to use. The mats aren't very expensive which is a major plus. Five charges per Ray.
Use: Transforms the target into a Leper Gnome, reducing its melee and spell damage by 40 and its movement rate by 20% for 12 sec.
Rating: *****
Goblin Jumper Cables (Requires 165 Engineering)
-It takes up a trinket spot, it has a 30 minute timer, it has a really low chance to actually work, and you won't be walking around with this equipped. By the time it is active after equipping it, the person would have already been resurrected at the graveyard. 30 minute cooldown time. Reusable.
Use: Jumped Cables will sometimes be able to shock a dead player back to life. Cannot be used while in combat.
Rating: *
Flash Bomb (No Requirements)
-Usable on druids, shamans, and hunter's pets. The mats are cheap however you will have to farm for the pearls which can get annoying.
Use: Causes all Beasts in a 5 yard radius to run away for 10 sec.
Rating: ****
Goblin Land Mine (Requires 195 Engineering)
-A very fun type of item. Best places to put it would be in front of a flag or in the Warsong Gulch tunnel. The damage isn't significant, but it is enough to make a mark. One minute duration is pretty short.
Use: Places the Goblin Land Mine on the ground. It will explode for 394 to 506 fire damage the next time a hostile create masses near it. The mine has a duration of 1 min.
Rating: ***
Gnomish Cloaking Device (Requires 200 Engineering)
-A great escape device however any DoTs will knock you out of it. Some auto attacks have also. While invisible no one can see you. Warlocks detect invisibility can counter this and a potion that can detect invisibility. 60 minute cooldown time. Reusable.
Use: Gives invisibility for 10 sec. It can only be used every 60 minutes.
Rating: ***
Gnomish Shrink Ray (Requires 205 Engineering)
-At level 29, 250 attack power is a large amount. This should decrease your enemy's hits by about half. It has a chance to backfire which could do many different things like make your party larger (+250 AP) or make your party smaller (-250 AP). 5 minute cooldown time. Reusable.
Use: Shrinks the target reducing their attack power by 250. Thats what it usually does anyway.....
Rating: ****
Gnomish Harm Prevention Belt (Requires 215 Engineering)
-This doesn't take in that much damage, but it can be certain close death situations. It can backfire which makes you immune to all damage like a warlocks banish for about 30 seconds. It looks like a priest's shield and can stack with it also. 60 minute cooldown time. Reusable.
Use: A shield of force protects you from the next 500 damage done over the next 10 min. WARNING: Force Field may overload when struck temporarily removing the wearer from this dimension.
Rating: ***
Gnomish Rocket Boots (Requires 225 Engineering)
-Useful for carrying flag however it can break early or make you move around in one spot uncontrollably for a few seconds. 30 minute cooldown time. Reusable.
Use: These boots significantly increase your run speed for 20 sec. WARNING: Their power supply and gyros do not always function as intended.
Rating: **
Parachute Cloak (Requires 225 Engineering)
-You won't use this very often in PvP. The main use of these is to jump from the Lumber Mill to the Blacksmith. 30 minute cooldown time. Reusable.
Use: Reduces your fall speed for 10 sec.
Rating: **
Gnomish Mind Control Cap (Requires 215 Engineering)
-The item requires you to be out of combat which could be hard for many classes. Many trinkets will break the effect and so will Will of the Forsaken. It's very fun to use and can force players to heal you, buff you, and/or blow their cooldowns. Be sure not to use it on Undead, as it is considered to be a charm effect. 30 minute cooldown time. Reusable.
Use: Engage in mental combat with a humanoid target to try and control their mind. If all works well, you will control the mind of the target for 20 sec .....
Rating: ****
Catseye Ultra Goggles (Requires 220 Engineering)
-Good for rogue vs rogues fight if you want the jump. Obvious other uses. Passive effect so there is no cooldown.
Equip: Increases your stealth detection.
Rating: ****
Iron Grenade (Requires 175 Engineering)
-Extremely cheap and easy to make. It will stop casting, slow people down, and anything you can think of. With a low cooldown of one minute it is an absoloute must have.
Use: Inflicts 132 to 218 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect.
Rating: *****
Goblin Sapper Charge (Requires 205 Engineering)
-This item has great damage, and will easily finish someone off. It even has a chance to crit for over 1k. Fairly expensive to make. The only problem is the cost.
Use: Explodes when triggered dealing 450 to 750 Fire damage to all nearby enemies and 375 to 625 damage to you.
Rating: *****
The Big One (Requires 235 Engineering)
-Does more damage then any grenade or bomb and stuns for 5 seconds. Downside to this is the large supply cost to make one. It has a HUGE blast radius. It requires a Goblin Engineer to make so you will have to find someone.
Use: Inflicts 340 to 460 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect.
Rating: *****
---Gnomes Only---
Goblin Rocket Helmet (Requires 235 Engineering)
-The highest stamina possible on a head piece with a fun effect. The stun is like a sap and usually will last long. One of the major reasons why to be a Gnome in this level range. 20 minute cooldown time. Reusable.
Use: Charge an enemy, knocking it silly for 30 seconds. Also knocks you down, stunning you for a short period of time. Any damage caused will revive the target.
Rating: *****
Hi-Explosive Bomb (Requires 235 Engineering)
-Does more damage than an Iron Grenade however you can't cast it when moving which.
Use: Inflicts 255 to 345 Fire damage and stuns targets in a 3 yard radius for 3 sec. Any damage will break the effect.
Rating: **** |